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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hemmo Paskiainen
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Posted - 2009.11.08 20:57:00 -
[1]
they could use a little boost |
Hemmo Paskiainen
Gallente
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Posted - 2009.11.09 16:08:00 -
[2]
Originally by: Marlona Sky 12-20 light years?!?! No way! That is way over powered. Now I would be more for a 25% boost in range max. It is a battleship, not a capital ship. Change your proposal to something more reasonable and I will give it a thumbs up.
Yes u might be right, but they certainly need a boost according to the Qen Q3
"The least popular ship group that we can report on was the Black Ops battleship, with only 225 characters piloting them at the time of the snapshot."
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Hemmo Paskiainen
Gallente
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Posted - 2009.11.28 11:31:00 -
[3]
Originally by: MonwrathDisortium
I would like to see it warp cloaked as well but the jump range is the main complaint I have about my sin.
Im flying the sin aswell and im still wondering what is its role. It isnt tanking, it isnt dps, it isnt logistic, so wtf is it?
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Hemmo Paskiainen
Gallente Silver Snake Enterprise Systematic-Chaos
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Posted - 2009.12.04 23:05:00 -
[4]
Edited by: Hemmo Paskiainen on 04/12/2009 23:08:58
Originally by: Z0D Issue supported and raised for meeting 2.
Wiki page here pending approval.
Looking forward towards the minutes
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Hemmo Paskiainen
Gallente Silver Snake Enterprise Systematic-Chaos
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Posted - 2009.12.22 16:17:00 -
[5]
This has been passed by the CSM with 9 votes for and 0 against. More input about what to change always welcome, lets help ccp abit with sorting out stuff they needed to do ages ago...
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2009.12.23 23:22:00 -
[6]
Edited by: Hemmo Paskiainen on 23/12/2009 23:25:16 Edited by: Hemmo Paskiainen on 23/12/2009 23:22:34
Originally by: Kiithnaras
The Sin and Panther do need a bit of love. I would say with the panther that it would be okay to keep the bonuses as-is except swap the 5% velocity for 10% falloff and add an additional turret. With the Sin, some sort of additional drone or hybrid-based bonus would be good in place of the agility. Either some sort of control range bonus or optimal/tracking bonus for guns.
I think the complete Shiphull is wrong. Drones are not the right type for the job. Swapping the Sin hull for a Megathron would be better. The Black Op bonus should be a turret falloff bonus so its inline with the other Black Ops.
- Gallente Battleship Skill Bonus: 5% bonus to large hybrid turret damage and 10% bonus to drone hit points and damage per skill level
- Black Ops Skill Bonus: 10% bonus to large hybrid turret falloff per level and multiplies the cloaked velocity by 125% per level
The Black Op bonus gives the pilot the option for more range and reduced damage or more damage and shorter range. However this all should be balanced out.
I totaly agree on these things:
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.01.20 23:00:00 -
[7]
Edited by: Hemmo Paskiainen on 20/01/2010 23:00:23 yay, ccp gave them some love: "patches notes dominion 1.1: òShips with a Covert Jump Portal Generator can now bridge to a Cynosural Generator Array as well as a Cynosural Field."
However they need more love, they are still broken....
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.02.09 21:42:00 -
[8]
bumpies
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.02.23 16:19:00 -
[9]
bumpie cause they are stil broken
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.02.23 22:01:00 -
[10]
Edited by: Hemmo Paskiainen on 23/02/2010 22:02:49
Originally by: Saerynn
Originally by: Xtover The only reason they're not allowed is because empires have "cynojammed every hisec system"
since they can bypass cynojammers, it only makes sense.
I agree that makes sense from a role/backstory basis (and TBH it would probably be fun) - I don't support it because I suspect it would lead to a proliferation of BOBS-based ganks in high-sec, eventual cries of "OMG OP" and ultimately being nerfed to worse than they are now.
Maybe limit the use to sec status, only allow Covert cyno's in 0.5 or .06 systems. Maybe allow covert cyno also to be used in mission/ trough gates aswell... Gives advantages and risk,.... bypassing ship restrictions but also allow hot drop risk. The last thing would be hard to implement, maybe allow them only in L4 missions.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.03.07 22:34:00 -
[11]
just bumping it up again to remind ccp what to do else beside fixing lag issues for next patch, more input always welcome to speed up the process
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.04.03 10:48:00 -
[12]
Edited by: Hemmo Paskiainen on 03/04/2010 10:48:14 still crap, ccp
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.04.24 11:10:00 -
[13]
Anyone want to start a bet about when ccp will fix it?
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.05.02 21:18:00 -
[14]
Dear CCP,
Incase u worried that u have forgot to implement something,
bumpies
/hemmo
ps: i know your wathing this section of the forums pss: Someone got more great idea's, spam them here and give slow old grumpy CCP a hand
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.05.19 15:14:00 -
[15]
Edited by: Hemmo Paskiainen on 19/05/2010 15:15:08 I bet 50 mil that ccp is not going to fix it with tyrannis. Makes me wonder why there is a CSM since this problem has been disscussed in Iceland for over 2 times now.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.06.05 11:03:00 -
[16]
still not fixed
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.06.30 13:52:00 -
[17]
still broken
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.07.26 13:15:00 -
[18]
9 months passed, discussed twice in iceland, still no change. Will incarna give us a change?
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.08.20 23:26:00 -
[19]
Guess i need to keep bumping it untill it get fixed
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.09.14 15:21:00 -
[20]
Dear ccp,
I refuse to pay plex with rl isk untill its fixed. This is costing u allready 6 x 3 x 27= 487 euro's
/Hemmo
ps:
bump
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.09.27 13:52:00 -
[21]
what about changing the bs size to t3 size. Not cruiser not battlecuizer but something in between battlecruizer and combat recon size. Price tag must be the same and enough powergrid to actualy fit it properly.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.01 22:40:00 -
[22]
The only way i can decent fit the sin is by using 2 ancillairy current router T2's.
Fix Black Ops:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.03 20:57:00 -
[23]
back to page 1 Fix Black Ops:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.10 21:05:00 -
[24]
Changes needed: Sin: -Sin needs 2000 base power more, a lol 8800 (ccp did u forgot a 1 in front of the 8800? redeemer has 17000 base power) base power on a semi hybrid boat is fail -Remove all turret slots and replace 5 % hybrid damage bonus for a 25m3 drone bandwidth usage bonus per gallente bs level and increase max drone usage from 5 to 10 (max dps 950 with ogre's). -Change agility bonus to a 7,5% bonus in max velocity of drone flight time -Give sin the special bonus of scooping drones from 7,500 meters and deploying drones at 5,000 meter.
Redeemer: -Need a 30% boost in large pulse damage and a reduction from 125m3 drone to 25m3 drone bandwidth)
Widow: -Needs a 200 cpu boost -Needs 25% boost in torpedo dps -Needs a slight boost in cap recharge 10-20%
Panther: -Needs 1 extra mid slot -Needs a 40% boost in projectile dps and a reduction from 125m3 to 25m5 drone bandwidth -Velocity bonus need to be changed in a 10% fall off bonus per Black Op level
Changes in general: -Range increase from max 4,5ly to 6,5ly -Range formula should get an exception that the Black Op can always jump 1 system jump. Some systems with + 4,5ly (10ly-20ly, A to B with +4,5ly range need to be done manually in the current state) -Standard fuel bay increase from 1000m3 to 3000m3 -A bonus should be given to the fuel bay amount when a Black Op Jump Portal is fitted, it will add a additional X amount of m3 of fuel bay per black op level, example adds 3000m3 to fuel bay per Black Op level. -The Black Op Jump Portal should give a 10% reduction in fuel usage of that module per black op level. Currently a recon that bridges uses 1500-1600 fuel while only 6666 fits in the fuel bay
Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.12 10:44:00 -
[25]
Edited by: Hemmo Paskiainen on 12/10/2010 10:54:32 Dear CCP i did the creative part of thinking what changes are best in post #191, now go implement them in incarna
U can mail me ingame if u want explainations based on the % changes Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.12 14:56:00 -
[26]
Edited by: Hemmo Paskiainen on 12/10/2010 15:02:20
The Individual changes are based on fitting the black ops semi faction in such a way that their bonus gets applied right and doing around 1000-1100 DPS, sin gets 950 DPS. Redeemer & panther as DPS boats, redeemer DPS for heavy stuff, panther DPS for smaller stuff (Fall Off bonus & good tracking, look macharial). The widow for semi heavy DPS vs bigger stuff (battleships and stuff) and still has a little bit of buffer tank with 3 multi spec's. The sin is on this way an anti support boat with 10 drones with max skills & a good amount of high and mid slots for supporting its anti support role. Removing the heavy drones from the other black ops are my explanation to the increase % of damage output to the main weapon group. Try to fit a sin in its current state with Blasters or Railguns. U will see that it is impossible to even come close to match the other Black Op's survival ability (ehp, buffer tank) and DPS. The only way to get it all fit is by fitting 2 T2 Ancillary Current Routers & by that the other Black Op's get an advantage since they don't have to fit fitting riggs. Besides that it takes alot of time to apply the DPS to the target due slow ogre's or fail sentry drone optimal and fall off.
Typhoon base power grid: 12500 Phanter base power grid: 12750
Armaggedon base power grid: 16500 Redeemer base power grid: 17000
Dominix base power grid: 9900 Sin base power grid: 8800
Scorpion base power grid: 9000 Widow base power grid: 8800
Why got a semi hybrid boat 1100 power less than its T1 counterpart while the other Black Op got 250 -500 more while the Sin is an Armour & Hybrid boat that needs allot of power alone for Armour plates & Hybrid guns (shield boat's (Widow) doesnt need power as much as armout boat's). Fitting a Large Armour Repair System is not a option because it will take 2300 power (1/4th) to get a 350 DPS tank with resist's that are lower than a cruiser. The capacitor isn't exactly big ether.
So in short Sin needs some individual changes. The other individual changes are to balance races more and make Black Op's more popular. They are fun to fly and it is a waste to let such fun pas fellow EVE players :)
Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.16 12:28:00 -
[27]
still need fixing Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.18 12:34:00 -
[28]
I would love to see the sin getting 10 drones Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.20 21:41:00 -
[29]
omg not page 2 again Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.22 11:30:00 -
[30]
how about making T2 covert battleships not apear in local as only ship ingame? Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.26 09:49:00 -
[31]
still need fix Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.28 13:42:00 -
[32]
bump Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.10.29 15:58:00 -
[33]
need fixing Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.11.01 11:01:00 -
[34]
still broken Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.11.03 09:33:00 -
[35]
Originally by: Midori Tsu
Originally by: Lost Greybeard More bumping.
Though... Black Ops is fine as a weak deployment vehicle. Hell, if you made it both weaker in combat terms but made it a better deployment vehicle, it would be much more awesome:
Step 1: Remove all turret/bay hardpoints, so top slots can only equip probes/utility stuff Step 2: Remove drone bay
Step 3: Double the base jump range, maybe more. Cut fuel costs to 10% or so of current. Step 4: Add a bay to distribute bombs/ammo to other members of the fleet.
There, fixed. Black Ops is now the raft that carries in the special forces for covert missions, rather than an orange-painted raft with two machine guns buckled to the sides for no apparent reason. Doesn't need a covops cloak, really, bonus to velocity is fine, from what I've seen from the guy that runs ours.
ludicris changes. i tihnk even less people would fly black ops ships if this changes were made.
instead of giving a opinion of how it not should go figur a opinion how it does should chnage Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.11.07 10:32:00 -
[36]
still not fixed Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.11.09 15:06:00 -
[37]
still no fix so im going to start bumping daily Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.11.14 22:47:00 -
[38]
bump Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.11.23 16:28:00 -
[39]
Originally by: Mara Rinn What about addressing the portal range issue by providing a t2 and named variants of the portal generator?
As a fan of the Dominix, I would like to be able to transfer my drone skills to the Sin, and would happily give up the hybrids bonus and all the turret hard points for some more drone DPS/repping.
Slightly larger fuel bays, combined with slightly better bridging fuel efficiency and range due to named/T2 bridge generators, will address most of the issues people have with black ops. I would not want to see them buffed to the point of being capable frontline combatants, so if they become powerful enough to replace T1 ships when running missions you know something is wrong.
There should be some sacrifice for the ability to bridge in a sub-cap hull. In return the bridge should have utility that can be expanded with some expense.
Buff range by 5% to 50% based on some modules, reduce fuel consumption by a similar amount on others, have the pilot choose between higher range or better efficiency.
The problem with drones is that they dont apply damage on the target immedelately, so this should be fixed aswell, ether buff drone damage or drone vellocity bonus Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.12.01 22:06:00 -
[40]
Originally by: Ogogov
Great, another worthless Gallente T2 ship nobody will want to fly. You are aware that Sensor damps and hybrids are absolutely terrible, right?
no they dont know. i doubt most ccp members even pvp. the other day i saw a topic about what activities devs are doin in eve. mostly were pvefng and fw. so my guess is that only a very small % dev/ccp employm actualy flies gallente ships.
anyway, i will see what incursion brings. if after patch 3.0 still no announcement is made or any change is visable im closing & changing all my posts from this topic in "srry my logs show nothing" as it is a waste of time and pixels past 14 months. its a shame that a good assemblyhall issue gets waved away. **trend continues, who cares about pvp anyway amirite?** Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.12.08 10:56:00 -
[41]
bump Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.12.12 10:35:00 -
[42]
Originally by: Geanos You cold split the BO ships in 2 classes, just like the command ships if it's so hard to balance them CCP. Have one weak class handle the covert bridging (the BO's we have right now) and the other be centered on small gang ganking (no bridging, but bigger jump range, better stats). You could also use the tier 3 hulls for the gank BO's to have a little bit of variation.
PS: we know how good the artists and programmers are at CCP, but you guys suck at gameplay design and balance. Don't be cheap CCP, hire a permanent balance team.
That is a exellent idea, 1 class with hugh fuelbay and bridge range/fule bonus and 1 for pwnage Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.12.13 12:37:00 -
[43]
Comming close to the 14th month of this topic.
I would like to remember ccp that i will be crying like a ***** with my alts all over the forums about csm if there is no real planning announced about the black op issue when incarna #3 is hit tranquility Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.12.16 11:08:00 -
[44]
Originally by: wolftin21 replying to that i support my post
Edit your post, tab on the box just above your character selection box.
This gives a yes vote (a hand with thums up) to your post and that get all summed up on start page. However i think i bumped this soo many times that it doesnt make any differance in outcome anymore Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.12.23 22:57:00 -
[45]
I think all Black Ops should use the same fuel aswell, not different types for each race Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.12.31 15:40:00 -
[46]
Originally by: Hemmo Paskiainen
Originally by: Ogogov
Great, another worthless Gallente T2 ship nobody will want to fly. You are aware that Sensor damps and hybrids are absolutely terrible, right?
no they dont know. i doubt most ccp members even pvp. the other day i saw a topic about what activities devs are doin in eve. mostly were pvefng and fw. so my guess is that only a very small % dev/ccp employm actualy flies gallente ships.
anyway, i will see what incursion brings. if after patch 3.0 still no announcement is made or any change is visable im closing & changing all my posts from this topic in "srry my logs show nothing" as it is a waste of time and pixels past 14 months. its a shame that a good assemblyhall issue gets waved away. **trend continues, who cares about pvp anyway amirite?**
bumping myselve with a quote Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.01.09 13:23:00 -
[47]
mabe ccp should give then most bonuses discribed in this topic and change their size to T2 battlecruisers. Desighn new T2 battleships (or T3) Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.01.10 21:46:00 -
[48]
Originally by: Caius Sivaris As it is Black Ops can already bring 1000 unscoutable DPS, adding hardpoints and fittings would render them really OP.
Only the redeemer has 850 dps and 1000 with drones all l5 (decent 80k efh buffer tank, phanter got 900 damage fitted, widow with torps (<30 km) 600, sin 450 drone + 200 rails or 350 neut blaster (no tank at all). I agree with u that some ships are fine damage ( i know redeemer is decent) and slot layout but dont talk like every bo is the same because im gallente and i feel offended if u claim the sin has a good slot layout and a 1000 dps
Originally by: Caius Sivaris
I'd really love your definition of respectable dps...
It surely isnt the drones for the sin, takes too much time to apply damage and sentries are fail due range issues compined with sentry optimal and fall off
I would like to add a new fix to them, if u jump to cyno u get -70% cap bonus, thats a pain
Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.01.12 15:28:00 -
[49]
Edited by: Hemmo Paskiainen on 12/01/2011 15:31:07
Originally by: Lubomir Penev
Frankly I was on a few Blacks Ops hotdrop recently and Black Ops pwn. Maybe they could use a light increase in range but even with Jump Drive calibration 4 they open lots of possibilities (exemple, systems in range from Osoggur with JDC4).
What is your answere to the fact that some 0.0 are hugh? Sometimes u need to travel a region to get to a target region. How do u want to cross that without empty'ing your fuel bay for half? How about the +20 lightyear regional jumps? They still need to be done manualy and are often camped.
Idea: give bo always the possiblility to jump 1 connected system whateevr the ly is Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.01.17 22:40:00 -
[50]
bump Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.01.25 09:44:00 -
[51]
Originally by: PC l0adletter
I'm sick of begging CCP to fix their game while they waste my subscription dollars on vampires and console games.
his is why im closing this topic when i havnt heart about ccp in a week if they are working on it or not. This subject is running for 14 months, exellent prove that ccp dont even listen to CSM and that needs to be propaganded in a shot amount of time... Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.03.04 16:52:00 -
[52]
Originally by: Jade Knight07 Keep the thread alive someday they just might work on them.
I did,... for 15 months... guess avatars and rat pew pew stuffs is better to upgrade than working spazeshipz in a spaceshipz game? Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.04.17 12:29:00 -
[53]
Originally by: Obsidian Hawk DEAR OP
Quit your whining and raging and changing this topic on people. Repost with the original proposal now.
oh and it took 3 years for rockets.
Finally it's only a lost cause if you do something like this, so stop your *****ing and make it proper again. EvE never gave respect to anyone who backed downed and cried about it.
yeah, your right, i know, it does kinda boost attention a bit tough,
Originally by: Jaik7 the ship is purely to fill a logistical niche that very few people have. that being, getting a bunch of warships into a cyno jammed system in order to cause chaos. it is already a very powerful tool, capable of putting extremly dangerous ships deep into hostile "secured" space.
but it sucks at face to face engagements. the thing loses to its t1 counterpart. that said, WHY ARE YOU USING A BLACK OPS AS A DIRECT FIRE WEAPON?!?
the black ops is not supposed to be seen. it is supposed to move around ships that make people pee their pants when they see them. does ccp have to remove all combat bonuses to get you to see that? given my understanding of the ship's role, it is working as intended.
Ugly troll spotted who doesnt know anything about black ops. ever tried bridging a recon? noob go check fluel consumption amount and pls reform your comment for your own good to not make u look like a complete fool Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.05.10 09:28:00 -
[54]
Originally by: Fara Naava Edited by: Fara Naava on 08/05/2011 23:11:13 Something else: How would everyone feel about splitting blackops into two versions ?
-one "combat black ops" with no portal for others, but those nice t2 resists + all the grid + combat boni that were proposed
-one "support black ops" with increased jump range + much bigger fuel bay + (maybe some kind of command bonus stuff)
Good idea, would deffinaly solve some issue's. Most T2 ships have 2 or more variants, exept the black op's. Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.05.23 13:06:00 -
[55]
Edited by: Hemmo Paskiainen on 23/05/2011 13:09:22 Edited by: Hemmo Paskiainen on 23/05/2011 13:06:23
Originally by: Sarina Rhoda
playing around with simple fits I am getting figures like 1050 dps and 92k ehp from redeemer, 875dps and 93k ehp from the sin (still suffers from :hybrids:), 1222 dps + 78k ehp from the widow and 1046dps + 65k ehp from the panther. Bearing in mind that these are not brawling ships I would say they are doing ok actually.
Pls give me screeny about how u manage to get 1222 dps from widow, is that with officer launcher? Redeemer damage widow damage phanter damage sin damage
All fits are with faction mods. I have fitted them all with only short range guns to make it comparable. Widow is often more used as ecm boat like this: widow support ecm
This is all on L5 skills and with faction mods. Its funny if u see the sin. Only 323 dps from the blaster (witch suck) and 475 from Ogre II. Issue here is that drone dps is just slow to apply. If u would it all in damage curve u will see that a sin never can catch up with a redeemer or phanter because they can apply insta damage. For the record, with those drone upgrades the ogre's move at 1734,4 m/s at L5 skills. This sin fitting shows exacly all the mistakes of sin choise of bonus's and whole gallente as a race. T2 sentry drones are not really a option since they have weird optimals and short falloffs. They simply not practical to use them, no time to pick them up and u dont want to sit stationary in quick gank. I almost forgot, T2 torps are really bad with no bonus for exposion velocity ect. It sais it does alot of damage but in theory u just trow paper torp and u may happy if u do 300 dps on anything smaller than a carrier... Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.05.28 12:35:00 -
[56]
bump Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.05.31 09:59:00 -
[57]
check check still not fixed Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.07.19 12:37:00 -
[58]
they are finaly getting looked at....
Fix Black Op's |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.07.21 14:19:00 -
[59]
Originally by: Darek Castigatus
Originally by: Miskoranda To those who say they shouldn't use a covops cloak, I add: T3's. You can get 104K EHP out of a Proteus which can fit a cloak, has lower sig than any Black Ops BS, does 450DPS and gets scram range bonus, much greater scan res and agility, all fitted for the same cost as a Blops hull. If you compare the Black ops BS's to this, how could giving them a covert cloak create an out-of-control solo pwnmobile?
OK ill bite. Lets say we give black ops the covert cloak.
Now we have a ship that has the ability to enter a system completely undetected save by the local count increasing (Because you jumped in to your covert cyno), no intel on how you got in or where you landed(the cyno is invisible unless you're on grid), no indication of where you went after you arrived (because you covert cloak) and no way to catch you unless you're the kind of idiot who makes cletus the slack jawed yokel look like stephen ****ing hawking. Oh and you can do all of this starting from a system light years away because you're jump capable, in ships that can easily get 1000dps from a combat focused fit.
And to top it all off if things are too tough for you solo just bring some friends, they dont even have to worry about getting into the target system thanks to the handy jump portal you can make for them.
Do u even are fimiliar with the cyno mechanics? How do u cyno in a undetecable? u realize u need a cyna alt yes? Would he be blue? (thats retorical question)
Fix Black Op's |
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